CORE COURSE / 054

Making a Product More Useful

Improve a product by watching people attempt a meaningful task, then fixing the obstacle that matters most.

What you will learn

  • Distinguish usefulness from the number of features.
  • Observe task behavior without coaching the user.
  • Prioritize, revise, and retest a specific obstacle.

Define the job the product helps complete

A product is useful when it helps a particular person accomplish something that matters in their situation. More features do not automatically produce more usefulness. Begin with a task such as finding the correct pickup time, submitting an accurate request, or understanding the next step in a lesson. State what successful completion looks like and what constraints the user faces. Consider the setting: a person using a phone in a noisy workplace may need different support from someone seated at a desk. If the central task is unclear, feature discussions easily become a competition between personal preferences.

Watch a realistic attempt

Invite people resembling the intended users to try a representative task, with their consent. Explain that you are evaluating the product, not their intelligence. Give the goal without revealing the exact steps, then observe where they hesitate, misunderstand, or recover. Avoid coaching them through the path you intended, because that hides the obstacle. Ask neutral questions such as what they expected to happen. Use invented or appropriately protected information. A small round of observation can reveal practical problems, but it does not provide precise population statistics. Record what happened rather than only whether participants said they liked the design.

Choose the obstacle worth fixing first

Group observations by the task they affect. Distinguish a blocking problem from a cosmetic preference. If users cannot find the confirmation button, changing the decorative colors may not help. Consider consequence, recurrence, affected users, and the effort needed to address each issue. Accessibility belongs in this judgment: a design that excludes people with particular needs may fail even if some participants complete the task easily. Choose one important problem and propose the simplest change that addresses its likely cause. Removing a step, clarifying a label, or making feedback visible may improve usefulness more than adding another feature.

Retest the task and check side effects

After making the change, ask whether people can complete the same meaningful task with less confusion or fewer errors. Use comparable conditions where practical, while recognizing the limits of a small test. Check that the improvement did not create a new problem elsewhere. Faster completion is not always better if accuracy or understanding declines. Keep a record of the observation, the change, and the evidence afterward. When a change does not help, revisit your explanation of the problem rather than defending the design. Product improvement is a repeated learning process, and the appropriate next step depends on what users actually do.

Ask whether the revised product still explains the next step after completion. A user may submit a form successfully but remain unsure whether a booking is confirmed. Clear feedback can prevent duplicate actions and unnecessary support requests. Include the end of the task in your observation, rather than stopping at the moment a button is clicked.

FICTIONAL PRACTICE CASE

Fictional case: Amina removes a confusing choice

Amina creates a booking form for a small community workshop. Participants say it looks attractive, but several choose the wrong session because dates appear only after they select a code. She observes the task without explaining the codes and sees the same hesitation. Instead of adding a tutorial video, she replaces the codes with plain session names, dates, and available times. A new small group can choose the intended session more easily. She also checks that the longer labels remain readable on a phone. The improvement solves a specific task obstacle instead of increasing the feature list.

Run one task-focused improvement cycle

  1. Choose one important task and define successful completion.
  2. Observe a few suitable volunteers attempting it without step-by-step coaching.
  3. Record obstacles and choose one consequential issue to change.
  4. Retest the task and check accuracy, clarity, and possible new problems.

Check your understanding

Users cannot select the correct date because options use unexplained codes. Which change addresses the observed cause?

Further reading

My notebook